computer games
computer games
English Definitions:
Computer Games
Computer Games is a 1982 album by funk musician George Clinton, released on Capitol Records. Though technically Clinton's first "solo" album, the record featured most of the same personnel who had appeared on recent albums by Parliament and Funkadelic, both formally disbanded by Clinton in 1981. Conceived in the aftermath of a period marked by financial and personal struggles for Clinton, "Computer Games" restored his popularity for a short time before P-Funk fell victim to renewed legal problems and scant label support in the mid 1980s. According to Glenn Kenny of Trouser Press, after the end of his Parliament-Funkadelic collective, Clinton's album was titled as a "nod to the burgeoning wave of techno-funk that was beginning to overtake almost every other form of dance music; rather than reject the new technology, he adapted it here in his own unique way". The single "Loopzilla" hit the Top 20 R&B charts, followed by "Atomic Dog" which reached #1 R&B but peaked at #101 on the pop chart. The album was listed by Slant Magazine at #97 on its list of "Best Albums of the 1980s."
computer games
A personal computer game, also known as computer game or PC game, is a type of video game played on a personal computer (PC) rather than a console or arcade machine. Its defining characteristics include: more diverse and user-determined gaming hardware and software; and generally greater capacity in input, processing, video and audio output. The uncoordinated nature of the PC game market, and now its lack of physical media, make precisely assessing its size difficult. In 2018, the global PC games market was valued at about $27.7 billion.Home computer games became popular following the video game crash of 1983, leading to the era of the "bedroom coder". In the 1990s, PC games lost mass market traction to console games on the fifth generation such as the Sega Saturn, Nintendo 64 and PlayStation, before enjoying a resurgence in the mid-2000s through digital distribution on online service providers such as Steam and GOG.com.Newzoo reports that the PC gaming sector is the third-largest category (and estimated in decline) across all platforms as of 2016, with the console sector second-largest, and mobile gaming sector biggest. 2.2 billion video gamers generate US$101.1 billion in revenue, excluding hardware costs. "Digital game revenues will account for $94.4 billion or 87% of the global gaming market.PC gaming is considered synonymous (by Newzoo and others) with IBM Personal Computer-compatible systems; while mobile devices – smartphones and tablets, such as those running on Android or iOS platforms – are also PCs in the general sense. The APAC region was estimated to generate $46.6 billion in 2016, or 47% of total global video game revenues (note, not only "PC" games). China alone accounts for half of APAC's revenues (at $24.4 billion), cementing its place as the largest video game market in the world, ahead of the US's anticipated market size of $23.5 billion. China is expected to have 53% of its video game revenues come from mobile gaming in 2017 (46% in 2016).
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"computer games." Kamus.net. STANDS4 LLC, 2024. Web. 23 Apr. 2024. <https://www.kamus.net/english/computer+games>.
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